Nov. 7th, 2006

thehefner: (Bill the Butcher: Tsk Tsk!)
I used to think it's be a really cool idea for a video game to have enough variables in the programming that, each time you played it, it would be a totally different game. Oh sure, you may have mastered the game once, beating it all the way to the end, but that wouldn't help you when it restarted because you were playing by a whole new set of rules. I know some games now and again have attempted aspects of this, but so far to no great memorable effect. None that comes to my mind, anyway. It still seems like a kinda cool idea.

It's not quite as cool when applied to Kinkos.

I've been going to Kinkos to get my headshots printed up for about three years now. And every single goddamn time, my headshots come out in a different quality. Sometimes worse, sometimes better, sometimes glossy, sometimes matte (even if printed on the glossy side!), sometimes more expensive, sometimes less. And every single time I bring it up with them, they regard me with that standard Kinkos "I'm barely tolerating you as it is" manner and shrug, "It's always been this way."

Since Kinkos would have charged me an arm and a leg to cut the 8 1/2 x 11 headshots to the required 8x10, I spent a good hour yesterday hand-cutting 50 glossy headshots. Kinkos couldn't afford one of those paper cutters that they have in elementary schools, for God's sake? I guess not!

I'd go elsewhere to get 'em printed up, if there was someplace cheaper but also made decent headshots. Is there?

Ah well. At least now I'm ready for the Actor's Center Lottery Auditions next Monday. Especially now that I'm armed with a David Sedaris monologue, so I finally have something decent with which I can audition. Hopefully I won't feel like bashing my brains in afterward like I have after Leagues Auditions every year.

September 2012

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